Role Description
We are looking for a Senior UI Tech Artist to define the technical art systems, materials, and motion language that unify and elevate UI across a game experience. You will create polished, performant UI tech art solutions in Unreal Engine and mentor UI artists while balancing visual fidelity and platform performance.
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Define UI tech art systems, templates, thematics, and principles for forward-looking UI
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Craft highly polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, Blueprints, and camera tools in UE4/5
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Build consistent visual patterns for motion, FX, UI transitions, scale, and proportion
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Establish a cohesive motion language that unifies UI behavior across screens and states
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Plan UI tech art approaches across platforms to balance visual fidelity and performance
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Own UI tech art tooling and asset management to improve team efficiency and consistency
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Create animated transitions and cinematic camera moves using Sequencer and related tools
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Implement spatial and diegetic UI solutions that blend 3D and UI through framing and post-processing
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Optimize shaders, materials, textures, and VFX to meet performance targets
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Profile runtime performance and diagnose bottlenecks in UI rendering and effects
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Partner with UX/UI and visual design to add technical polish such as hover states and micro-interactions
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Mentor UI artists and visual designers through reviews, best practices, and reusable patterns
Qualifications
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3+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist with UI/front-end game experience
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Proven mentoring experience supporting UI artists and visual designers
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Strong cross-platform planning skills balancing fidelity and performance constraints
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Advanced Unreal Engine 5 skills including Material Editor, Niagara, and Blueprints
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Expert Sequencer knowledge for animated transitions and cinematic camera moves
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Strong material system skills including material functions/systems and shader logic
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Advanced UV math skills for precise material and texture workflows
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Strong real-time VFX skills for UI motion, FX, and transitions
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Solid real-time lighting skills including post-process techniques for mood and atmosphere
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Strong performance profiling skills including optimization of shaders, textures, and materials
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Strong motion design skills including timing, easing, and micro-interactions for UI
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Excellent collaboration skills to elevate established UX/UI designs with technical polish
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Comfort with ambiguity in exploratory work to find the right feel for a screen or moment
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Upper-Intermediate English proficiency (B2, Upper-Intermediate)
Requirements
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Experience building reusable or modular VFX and material systems across large UI surfaces
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Background in cinematics, trailer production, or environmental mood and lighting design
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Familiarity with UMG and how UI logic interacts with materials and VFX systems
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Experience applying AI assistants to speed up iteration, documentation, or asset workflows
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Deep familiarity with gaming UI conventions and player interaction patterns