[Hiring] Senior Technical Artist – Lighting Pipeline @Mob Entertainment
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Senior Technical Artist – Lighting Pipeline @Mob Entertainment
Design
Salary unspecified
Remote Location
Employment Type full-time
Posted YDay

[Hiring] Senior Technical Artist – Lighting Pipeline @Mob Entertainment

YDay - Mob Entertainment is hiring a remote Senior Technical Artist – Lighting Pipeline. 💸 Salary: unspecified 📍Location: Worldwide

Role Description

We're hiring a Senior Technical Artist to own the lighting pipeline for Poppy Playtime. This role lives at the intersection of Environment Art and DevOps — you'll bridge those teams, building tools and workflows that let artists move faster while plugging cleanly into our build, source control, and automation infrastructure.

Responsibilities

  • Own the UE5 lighting and bake pipeline end-to-end: configuration, distributed bake workflows, lightmap UV tooling, and bake validation
  • Build and maintain Python and Unreal Editor tooling that automates lighting and environment tasks and integrates with our Perforce and Jenkins infrastructure
  • Partner with DevOps to wire bakes and validation into Jenkins and surface pipeline telemetry
  • Diagnose and fix bake failures, lightmap artifacts, and performance regressions
  • Profile and optimize lighting cost across PC and console using Unreal Insights, RenderDoc, and stat commands
  • Maintain technical documentation and debugging guides that let environment artists self-serve
  • Act as the technical escalation point for lighting and bake-pipeline issues across the studio

Qualifications

  • 7+ years of games industry experience with at least two shipped titles, with significant time in a Technical Artist role
  • Deep working knowledge of UE5 lighting and bake pipelines — what's supported, what's deprecated, and how to ship confined indoor environments
  • Strong Python skills including the Unreal Python API
  • Hands-on profiling and optimization experience using Unreal Insights, RenderDoc, and GPU profilers
  • Comfortable in Perforce-based UE5 projects with stream workflows
  • Experience integrating Unreal workflows with Jenkins or similar CI
  • Strong communication skills in a remote-first studio; this role is half technical work, half bridging two cultures

Requirements

  • Background in Environment Art transitioning into TA, or vice versa
  • Experience writing Unreal commandlets or custom build steps
  • Render programming or shader authoring background (HLSL, Material Editor)
  • Familiarity with the Poppy Playtime universe and its visual language
  • Knowledge of color management and LUT pipelines
  • Passion for the horror genre and atmospheric storytelling

Company Description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.

To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.

Before You Apply
worldwide Be aware of the location restriction for this remote position: Worldwide
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Back to Remote jobs   >   Design   >   lighting artist
Senior Technical Artist – Lighting Pipeline @Mob Entertainment
Design
Salary unspecified
Remote Location
Employment Type full-time
Posted YDay
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worldwide Be aware of the location restriction for this remote position: Worldwide
Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
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