Role Description
We are looking for a Senior Tech UI Designer who will serve as the bridge between design and engineering, implementing UI systems in Unreal Engine with a focus on architecture rather than aesthetics. This role is ideal for someone who thrives at the intersection of technical design and hands-on engineering, translating features and wireframes into scalable, production-ready UI systems.
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Break down features and wireframes into the necessary widgets, structures and classes
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Design reusable, extendable widgets for use across multiple screens
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Lay out wireframes with the right widget classes so visual designers can start styling
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Prototype UX/Visual designs rapidly and translate design needs into technical requirements for programmers
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Ensure player input is correctly mapped, responsive, and delivers appropriate game feel
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Own UI performance, keeping within memory and CPU constraints, and profile the cost of UMG, Slate, C++ and texture memory without programmer help
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Write Blueprint logic for presentation behavior and consult UI engineers on what belongs in Blueprint versus native code
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Assist UI Artists with special presentation behavior
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Debug Blueprint/UMG issues quickly using fault-isolation techniques
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Contribute to documentation, organization and workflow improvements for UX, UI Art and UI engineering
Qualifications
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3+ years of professional experience as a UI Tech Designer, Technical UI Artist, or similar hybrid design/engineering role, ideally within games
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Hands-on experience working in Unreal Engine 5, including UMG, Slate and Blueprints, to build real, shipped UI screens and flows
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Understanding of style sheeting/style sets and how to apply them consistently across a large set of screens
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Experience designing and implementing navigation flows and screen-to-screen relationships in a live product
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Ability to work from a component/template library and assemble it into cohesive, production-quality experiences
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Problem-solving skills, particularly around complex, context-dependent navigation and state, such as scoped or contextual UI systems
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Understanding of UI performance considerations in real-time engines
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Collaboration skills, with the ability to work closely across art, UX, and engineering disciplines
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Capability to own ambiguous, foundational problems and drive them to a polished, shippable solution
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English proficiency at B2 level or higher
Requirements
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Experience building scoped or context-driven navigation systems, such as experiences that reconfigure based on a selected item, mode, or destination
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Familiarity with large-scale discovery/storefront UI patterns
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Blueprint scripting experience beyond basic UI wiring