Senior Gameplay Animator @Scape
Design
Salary unspecified
Remote Location
Employment Type full-time
Posted 2d ago

[Hiring] Senior Gameplay Animator @Scape

2d ago - Scape is hiring a remote Senior Gameplay Animator. πŸ’Έ Salary: unspecified πŸ“Location: CET (UTC+1)

Role Description

We're looking for a Senior Gameplay Animator to own gameplay animation for Scape. This is a highly autonomous role where you will be the primary animator on the project, responsible for creating the gameplay animations that define how the game feels to play.

  • All animations are hand-keyed; we are not looking for a cinematic animator or a motion capture specialist.
  • Understand gameplay feel, responsiveness, readability, timing, and player feedback.
  • Work closely with designers and engineers to make gameplay shine.
  • Use Blender as the animation package; all animation is authored in Blender.
  • Implement and iterate on animations in Unity β€” controllers, blend trees, state machines, root motion, and in-place workflows.
  • Long-term B2B contract position with an immediate start.
  • 100% remote, aligned with CET working hours.

What you will own

  • High-quality keyframed gameplay animation, created in Blender, in our rig.
  • Player movement, traversal, interactions, abilities, combat actions, and gameplay systems.
  • Animation controllers, blend trees, and state machines in Unity β€” built, maintained, and iterated by you.
  • Gameplay feel and responsiveness, in close collaboration with game designers.
  • In-game integration and iteration, working directly with engineers.
  • Animation as player communication: ensuring every action reads clearly and supports player feedback.
  • Real-time performance: optimized animation assets and systems.
  • A wide variety of gameplay needs, from characters to interactive world elements.
  • Animation standards and workflows for the project.

Qualifications

  • Can start immediately, or on short notice.
  • Willing and able to animate in Blender as your daily tool.
  • Experience implementing and iterating on animations in Unity β€” controllers, blend trees, state machines.
  • 5+ years of professional game animation experience and at least two shipped titles.
  • Strong portfolio showcasing gameplay animation work.
  • Excellent understanding of animation principles: timing, weight, readability, responsiveness.
  • Proven experience creating keyframed gameplay animations.
  • Some coding or scripting knowledge, ideally C# (preferred, not required).
  • Collaborated closely with gameplay programmers and designers.
  • Comfortable owning animation as a discipline within a small development team.
  • Communicate clearly in English.

Helpful, not required

  • Motion design experience β€” After Effects, Spine, or similar.
  • Familiarity with IK-driven animation setups.
  • Experience with humanoid rigging.
  • Experience with realistic or semi-realistic animation styles.
  • Experience supporting both PC and mobile platforms.
  • Technical animation or tech art experience.

Benefits

  • Ownership of a core discipline on a game where your work is the game.
  • A senior, collaborative team with fast decision-making and minimal bureaucracy.
  • Chance to shape a game from production through release.
  • 100% remote on CET hours, as a long-term B2B contract.

How to apply

Apply through the link; a few short questions are part of the application form. If shortlisted, the next step is an interview with the animation and technical art leads. Strong candidates are then invited to a paid production test: a one-week animation assignment based on a real use case from the game, completed in Blender in our rig and paid regardless of outcome.

If the test is successful and both parties feel there is a strong fit, we move forward with a long-term B2B contract. We reply to everyone at every step.

This application will be evaluated with the help of an AI tool that checks your CV and application against the criteria for this role. A human recruiter always makes the final decision. The AI does not reject or accept anyone on its own. If your application isn't taken forward, you can ask us for an explanation of how the AI was used in that decision.

Before You Apply
️
remote Be aware of the location restriction for this remote position: CET (UTC+1)
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Senior Gameplay Animator @Scape
Design
Salary unspecified
Remote Location
Employment Type full-time
Posted 2d ago
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remote Be aware of the location restriction for this remote position: CET (UTC+1)
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
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Applied βœ“
Sent Follow-Up βœ“
Interview Scheduled βœ“
Interview Completed βœ“
Offer Accepted βœ“
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Application Denied βœ“
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