Role Description
As a Senior Environment Artist, you will set the standard for high-level artistry, attitude, and capability within the field. You are thoroughly independent in your craft, able to take on any task with little guidance and deliver best-in-class assets.
-
Supported by both department Lead and Principal.
-
Offer support and mentorship to other artists.
-
Act as interim project lead when needed or provide in-the-trenches support for trainee to mid-level artists.
-
Bolster the ranks with ample experience in level art, including:
-
Terrain generation and large-scale landscapes.
-
High fidelity interiors.
-
Performant oriented level kits.
-
Possess cinematography and lighting skillsets to bring scenes to life.
-
Actualise environment concept art in-engine.
-
Interested in progressing to the principal role.
-
Portfolio and personality are key attributes.
Qualifications
-
A demonstrable portfolio showcasing a range of high-quality environment & level artwork across multiple project types.
-
Ability to create large scale landscapes from scratch in Unreal Engine & Unity.
-
Good understanding of terrain and foliage tools inside Unreal Engine 5.
-
Experience with terrain generation tooling such as Gaea or World Creator.
-
Solid grasp of the fundamentals of cinematography including composition, framing, colour & light.
-
Proficiency with industry standard tooling and workflows.
-
Experience with and understanding of PCG is a bonus.
Requirements
-
Adhere to studio art standards, best practices, and quality benchmarks.
-
Take direction from internal art leadership on company projects and initiatives.
-
Take direction from clients on any external projects or initiatives.
-
Actualise environment spaces from scratch with minimal supervision, both interior and exterior.
-
Set dress scenes with provided props and assets across a wide array of styles and eras.
-
Focus on visual storytelling in your work.
-
Understand and work within the performance and optimisation constraints of the project.
-
Ensure environments support gameplay through clear visual signposting, traversal readability, and adherence to level design and navigation requirements.
-
Distil client briefs down to actionable task lists when required.
-
Work with prescribed source control workflows in Perforce or similar.
-
Advise improvements to workflows where appropriate.
Mentorship and Development
-
Conduct craft-focused 1:1s where required to support artist technical growth.
-
Work with your line manager on areas of self-improvement within your current or advancing skillset.