Role Description
Applicants must be currently residing in Japan and possess valid authorization to work in Japan.
Animation Production
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Create high-quality keyframe and/or motion capture animations for characters, creatures, vehicles, and gameplay systems.
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Develop expressive and believable movement that supports gameplay responsiveness and narrative goals.
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Produce polished animation cycles including locomotion, combat, traversal, facial animation, cinematic performances, and interactive sequences.
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Maintain consistency of animation style, quality, and performance across the project.
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Implement and refine animations within game engines such as Unreal Engine or Unity.
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Troubleshoot and resolve animation issues related to rigging, blending, state machines, and gameplay integration.
Creative Collaboration
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Collaborate closely with design, engineering, cinematic, audio, and art teams to achieve gameplay and storytelling objectives.
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Participate in creative reviews, sprint planning, and milestone deliverables.
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Contribute ideas to improve animation pipelines, workflows, and player experience.
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Work with technical artists and programmers to ensure animations meet engine and performance requirements.
Technical & Pipeline Responsibilities
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Optimize animation assets for runtime performance and memory constraints.
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Assist with motion capture shoots, cleanup, retargeting, and implementation.
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Contribute to animation systems including blend trees, state machines, IK systems, and procedural animation workflows.
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Maintain organized source files and documentation according to studio standards.
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Stay current with emerging animation techniques, tools, and industry trends.
Qualifications
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Bachelorβs degree in Animation, Game Art, Fine Arts, Multimedia, or equivalent industry experience.
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Shipped at least one AAA, AA, or commercially released game title.
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Advanced understanding of animation principles, including timing, weight, posing, spacing, and body mechanics.
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Strong portfolio or demo reel demonstrating high-quality gameplay and cinematic animation work.
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High proficiency with industry-standard software such as Autodesk Maya, MotionBuilder, Blender, or equivalent.
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Experience implementing animations in Unreal Engine, Unity, or proprietary engines.
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Understanding of rigging constraints, animation systems, and technical pipelines.
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Excellent communication, collaboration, and feedback skills.
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Strong problem-solving and organizational abilities.
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Fluent in Japanese and with a high degree of English language proficiency.
Company Description
Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. We support clients across the entire game lifecycle through four core Service Lines:
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Create β Game development, art production, and audio
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Globalize β Localization, localization QA, functional testing
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Engage β Marketing, LiveOps, community, and player support
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Media & Entertainment
In Japan, Keywords Studios delivers its full range of services across Create, Globalize, and Engage, supporting leading publishers, developers, agencies, and IP owners through both local and global teams.