Role Description
The candidate should have extensive and demonstrable experience creating any kind of 3D asset in different styles and pipelines specifically among the videogame industry. As a senior 3D Generalist artist, you will be responsible for the creation of different types of assets such as characters or environment props. As a senior, it could be required to define the pipelines that will be followed in a project, assist in leading the juniors, and completing estimations or other documentation.
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Generate high quality models (both hard surface and organic) and textures from concepts and photos.
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Interpret and push concept designs to the next level while bringing new ideas to the table.
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Consistently achieve high quality visual goals while working independently as needed.
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Work closely with designers to meet both gameplay and art direction needs.
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Work closely with technical art to develop new or improve upon current techniques in order to enhance visual quality.
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Assist the art director and lead artist in regards to finding solutions to more complex artistic and technical issues that arise.
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Provide internal artists with artistic and technical guidance.
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Serve as a mentor to more junior environment artists on the team by consistently creating artistically and technically sound work in engine.
Qualifications
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5+ years experience and involved in various games.
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Knowledge of the standard 3D packages: 3Ds Max, Maya, Blender.
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Proficient skills in illumination and RT rendering.
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Some tech knowledge in engines like Unity and Unreal.
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Capability to achieve expected visual goals and style without fully defined blueprints.
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Good understanding of which style and visuals are expected in each task or project.
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Ability of art creation pipelines, asset exporting, and process automation workflows.
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Excellent communication skills and time management.
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Reporting and documentation skills.
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A passion for video games.
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Capability to lead or at least assist workmates.
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Capability to interact with customers.
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Ability to answer and help workmates regarding specific 3D tasks.
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Experience in various standard 3D packages.
Requirements
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2D background or tech background.
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Tech experience with Unreal or Unity assets integration or illumination.
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Non-RT rendering skills.
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3D animation/rigging skills.
Benefits
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Permanently remote position.
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An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
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Be part of an international group with offices worldwide.
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Career growth and development.
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Working closely with a team of like-minded people in a fast-paced, multicultural environment.
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Ongoing training and professional self-improvement opportunities.
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Flexible working hours.
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An inclusive culture and open communication.