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Senior 3D Generalist @Homa
Design
Salary unspecified
Remote Location
Employment Type full-time
Posted Today

[Hiring] Senior 3D Generalist @Homa

Today - Homa is hiring a remote Senior 3D Generalist. πŸ’Έ Salary: unspecified πŸ“Location: Germany

Role Description

As a Senior 3D Gameplay Artist, you'll own gameplay objects end to end on All in Hole, our top-50 grossing title. You'll take a mechanic from rough greybox to a shipped, playable build that looks and feels fun. You'll work directly with game designers, gameplay developers and art direction in a lean team where one person really does own the result.

  • Prototype mechanics with design: block out the idea in 3D, rebuild enough of the core experience to test it in context, and push the concept forward when the gameplay asks for something different.
  • Bring objects to life: model, animate, and add VFX and colour so that every idle, activation, impact and state change feels satisfying, with real command of timing, weight and anticipation.
  • Implement and iterate in Unity: prefabs, animator state machines and colliders, working hand in hand with gameplay developers to get your work into the build at quality.
  • Solve problems out loud: spot technical constraints early and propose the alternative.
  • Use AI to go further: bring AI tools into your pipeline to move faster and take on work beyond your original specialty.

This is a rare seat: you'll own the craft players touch most, on a game already in the global top 50, with the freedom to set the bar for how gameplay objects look, move and feel.

Qualifications

  • A gameplay brain: you're a gamer, you read design intent from a prototype, and you can explain the why behind every choice you make: when an animation triggers, why it lasts that long, why it's fun.
  • 3D animation craft: hand-keyed work that gives personality and weight to objects that aren't characters, grounded in animation fundamentals rather than tooling.
  • Strong VFX skills: particle systems and impact effects timed to reinforce readability, not decorate it.
  • Taste and game feel: your animation, timing, VFX and colour give personality and satisfying weight to objects that aren't characters, and your work makes people smile before they touch it.
  • Range across the pipeline: comfortable modelling, animating and building effects, and happy to go wherever the mechanic needs you rather than staying in one slice.
  • Hands-on Unity skills: blockouts, prefabs, animator state machines, and enough technical range to unblock yourself and test your own ideas quickly.
  • Real AI experience: you've tried AI tools in your own 3D work, whether for modelling, retopology, textures or anything else, and you can tell us what actually works, what doesn't, and why.
  • Ownership and speed: you start from a loose brief without waiting for a detailed spec, iterate fast, and bring the unrequested improvement alongside the requested one.
  • Clear communication: you flag problems early, show your intent through blockouts or quick visuals, and take feedback without losing momentum.

Requirements

  • Bonus points if you can concept ideas yourself and turn them into 3D.
  • Have worked on physics-based gameplay.
  • Come from a small team where you did a bit of everything.

Benefits

  • πŸ₯ Comprehensive Benefits: Depending on your location, you'll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
  • 🏒 Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
  • 🌍 Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
  • 🌐 Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
  • ✈️ Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.
  • πŸ“ˆ Performance Reviews: We're committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
  • πŸ’» Equipment Support: From day one, we'll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.
Before You Apply
️
remote Be aware of the location restriction for this remote position: Germany
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Back to Remote jobs   >   Design   >   3d generalist
Senior 3D Generalist @Homa
Design
Salary unspecified
Remote Location
Employment Type full-time
Posted Today
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