Role Description
Applicants must be currently residing in Japan and possess valid authorization to work in Japan.
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3D Asset Creation:
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Create high-quality, visually compelling 3D assets including characters, environments, props, and materials.
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Produce assets that align with the projectβs artistic direction and technical requirements.
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Develop polished models, textures, shaders, and materials optimized for real-time game engines.
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Collaboration & Production:
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Work closely with concept artists, designers, animators, and technical artists to translate concepts into final in-game assets.
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Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
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Participate in reviews, feedback sessions, and iterative development processes.
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Technical Art & Optimisation:
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Ensure assets meet performance, memory, and platform-specific requirements across all gaming platforms.
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Apply strong understanding of topology, UV mapping, PBR workflows, and optimisation techniques.
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Maintain consistency in quality while adhering to technical constraints and engine limitations.
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Innovation & Continuous Improvement:
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Stay current with industry trends, emerging technologies, tools, and workflows.
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Contribute ideas and improvements to pipelines and production processes.
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Continuously push the visual quality and innovation of game art production.
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Mentorship & Leadership:
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Provide guidance, mentorship, and constructive feedback to junior and mid-level artists.
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Support collaboration across internal teams and external vendors to maintain consistent asset quality.
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Contribute positively to team culture and artistic growth within the department.
Qualifications
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Extensive experience as a 3D Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
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Proficiency in industry-standard 3D software such as Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter, and related tools.
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Strong understanding of modelling, sculpting, UV mapping, texturing, lighting, composition, anatomy, form, colour theory, and material creation.
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Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
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Strong understanding of PBR workflows, topology, performance optimization, and technical limitations across multiple gaming platforms.
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Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
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Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
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Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and handheld platforms.
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Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.
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Fluent in Japanese and with a high degree of English language proficiency.
Company Description
Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. We support clients across the entire game lifecycle through four core Service Lines:
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Create β Game development, art production, and audio
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Globalize β Localization, localization QA, functional testing
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Engage β Marketing, LiveOps, community, and player support
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Media & Entertainment
In Japan, Keywords Studios delivers its full range of services across Create, Globalize, and Engage, supporting leading publishers, developers, agencies, and IP owners through both local and global teams.