Lead UI Technical Artist @EPAM
Design
Salary unspecified
Remote Location
Employment Type full-time
Posted 6d ago

[Hiring] Lead UI Technical Artist @EPAM

6d ago - EPAM is hiring a remote Lead UI Technical Artist. πŸ’Έ Salary: unspecified πŸ“Location: Argentina

Role Description

We are looking for a Lead UI Technical Artist to define the materials, motion language, and technical UI systems that unify and scale high-quality game interfaces across platforms. You will build templates, tools, and polished real-time effects in Unreal Engine while mentoring UI artists and designers.

  • Define UI tech art systems, templates, thematics, and principles for a forward-looking game UI.
  • Craft highly polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, Blueprints, and camera tools in UE4/5.
  • Build consistent visual patterns for motion, FX, UI transitions, scale, and proportion.
  • Plan how UI tech art adapts across platforms by balancing fidelity, performance, and readability.
  • Own tooling and UI tech art asset management to keep the team scalable and efficient.
  • Create animated transitions and camera moves using Sequencer and related Unreal toolsets.
  • Develop material functions and shader systems that standardize UI look and performance.
  • Design diegetic and spatial UI moments where 3D meets UI through cameras, framing, and post-processing.
  • Optimize textures, materials, and effects through profiling and performance budgets.
  • Partner with UX and visual design to add hover states, micro-interactions, and motion polish.
  • Mentor UI artists and visual designers through reviews, templates, and hands-on support.

Qualifications

  • 5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist on games.
  • Lead-level mentoring experience guiding UI artists and visual designers.
  • Cross-platform planning experience balancing fidelity and performance for UI tech art.
  • Strong Unreal Engine 5 skills with Material Editor workflows and real-time optimization.
  • Advanced Sequencer skills for animated transitions and cinematic camera moves.
  • Expert material functions knowledge including shader logic and reusable material systems.
  • Advanced UV math skills for procedural/technical material setups.
  • Strong Niagara VFX skills for performant real-time UI effects.
  • Solid real-time lighting skills and post-process techniques for mood and readability.
  • Strong motion design skills for timing, easing, and micro-interactions in UI.
  • Strong collaboration skills to elevate established UX/UI designs with technical polish.
  • Comfort with ambiguity in exploratory iteration to find the right feel for a moment.
  • Upper-Intermediate English (B2) proficiency for daily collaboration and documentation.

Requirements

  • Experience building reusable or modular VFX and material systems across large UI surfaces.
  • Background in cinematics, trailer work, or environmental mood and lighting design.
  • Familiarity with UMG logic and how UI behavior interacts with materials and VFX systems.
  • Experience applying AI assistants to speed up iteration, documentation, or tooling workflows.
  • Broad gaming knowledge of UI conventions and player experience expectations.
Before You Apply
️
remote Be aware of the location restriction for this remote position: Argentina
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Lead UI Technical Artist @EPAM
Design
Salary unspecified
Remote Location
Employment Type full-time
Posted 6d ago
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remote Be aware of the location restriction for this remote position: Argentina
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
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Sent Follow-Up βœ“
Interview Scheduled βœ“
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