Role Description
We are looking for a Lead UI Technical Artist to define the materials, motion language, and technical UI systems that unify and scale high-quality game interfaces across platforms. You will build templates, tools, and polished real-time effects in Unreal Engine while mentoring UI artists and designers.
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Define UI tech art systems, templates, thematics, and principles for a forward-looking game UI
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Craft highly polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, Blueprints, and camera tools in UE4/5
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Build consistent visual patterns for motion, FX, UI transitions, scale, and proportion
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Plan how UI tech art adapts across platforms by balancing fidelity, performance, and readability
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Own tooling and UI tech art asset management to keep the team scalable and efficient
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Create animated transitions and camera moves using Sequencer and related Unreal toolsets
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Develop material functions and shader systems that standardize UI look and performance
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Design diegetic and spatial UI moments where 3D meets UI through cameras, framing, and post-processing
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Optimize textures, materials, and effects through profiling and performance budgets
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Partner with UX and visual design to add hover states, micro-interactions, and motion polish
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Mentor UI artists and visual designers through reviews, templates, and hands-on support
Qualifications
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5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist on games
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Lead-level mentoring experience guiding UI artists and visual designers
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Cross-platform planning experience balancing fidelity and performance for UI tech art
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Strong Unreal Engine 5 skills with Material Editor workflows and real-time optimization
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Advanced Sequencer skills for animated transitions and cinematic camera moves
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Expert material functions knowledge including shader logic and reusable material systems
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Advanced UV math skills for procedural/technical material setups
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Strong Niagara VFX skills for performant real-time UI effects
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Solid real-time lighting skills and post-process techniques for mood and readability
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Strong motion design skills for timing, easing, and micro-interactions in UI
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Strong collaboration skills to elevate established UX/UI designs with technical polish
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Comfort with ambiguity in exploratory iteration to find the right feel for a moment
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Upper-Intermediate English (B2) proficiency for daily collaboration and documentation
Requirements
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Experience building reusable or modular VFX and material systems across large UI surfaces
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Background in cinematics, trailer work, or environmental mood and lighting design
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Familiarity with UMG logic and how UI behavior interacts with materials and VFX systems
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Experience applying AI assistants to speed up iteration, documentation, or tooling workflows
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Broad gaming knowledge of UI conventions and player experience expectations