Role Description
Right now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meets madness, rust, and decay. We are looking for a Lead Props/Environment 3D Artist to head our team, set a high quality bar for props and environment art, and perfectly capture the spirit of the original in modern AAA graphics.
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Team Leadership:
Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews.
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Quality Control:
Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output.
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Pipeline Management:
Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules.
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Project Oversight:
Manage the distribution of tasks within the team and ensure deadlines are met across various active projects.
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Cross-Department Collaboration:
Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks.
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Documentation:
Create and maintain technical briefs, style guides, and best-practice documentation for the props department.
Qualifications
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5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role.
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A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles).
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Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer).
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Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines.
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Complete mastery of PBR workflows, UV optimization, baking, and LOD management.
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Strong English communication skills, both written and verbal, with the ability to articulate artistic feedback clearly.
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Proven ability to switch between different art styles and technical constraints without losing quality.
Requirements
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Ponad 5 lat doświadczenia w tworzeniu grafiki do gier, w tym co najmniej 2 lata na stanowisku lidera lub nadzorującego pracę zespołu.
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Przekonujące portfolio potwierdzające eksperckie umiejętności w tworzeniu wysokiej jakości obiektów nieożywionych oraz organicznych (prosimy o dołączenie przykładów w różnych stylach).
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Ekspercka znajomość programów Maya, 3ds Max lub Blender, a także ZBrush i pakietu Substance (Painter/Designer).
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Bardzo dobre zrozumienie środowiska Unreal Engine (UE4/UE5) lub autorskich silników klasy AAA.
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Pełne opanowanie etapów pracy z fizycznym renderowaniem materiałów, optymalizacją siatek UV, wypalaniem map oraz zarządzaniem poziomami szczegółowości modeli.
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Dobra znajomość języka angielskiego w mowie i piśmie.
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Udokumentowana umiejętność sprawnego przechodzenia między różnymi stylami artystycznymi i ograniczeniami technicznymi bez utraty jakości.
Benefits
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Professional Diversity: The opportunity to work on multiple high-profile AAA IPs across different genres (Realistic, Sci-Fi, Stylized).
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Stable Growth: A permanent position in a growing company with a steady pipeline of world-class projects.
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Flexible Work: Competitive remote work options and a focus on healthy work-life balance (minimal crunch culture).
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Community: A supportive, international team of industry veterans who value knowledge-sharing and collaboration.
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Medical Care package
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MyCafeteria system - including Multisport card and more
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Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
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English or Polish language classes
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Sensibly flexible working hours
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Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings