Role Description
We are looking for an experienced Game & Level Designer with a proven track record of contributing to successful casual or mobile games. The primary goal of this role is to significantly increase our team’s production capacity while maintaining a consistently high standard of quality. You will be responsible for designing, balancing, testing, and delivering engaging levels at a fast pace.
We are looking for someone who lives and breathes games—an experienced, hands-on designer who can take ownership of projects from concept through launch, create innovative mechanics, and shape compelling player experiences.
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Own the game and level design process from initial concept through production, launch, and post-launch updates.
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Design, build, balance, and deliver high-quality levels efficiently.
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Create engaging mechanics, systems, progression structures, and core gameplay loops.
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Define difficulty curves, pacing, challenges, and player progression.
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Develop new gameplay concepts and identify opportunities to improve existing features.
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Collaborate closely with artists, developers, product managers, analysts, and QA teams to bring ideas to life.
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Create clear design documentation, specifications, and implementation guidelines.
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Playtest levels and features, identify gameplay issues, and iterate based on feedback.
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Use player behavior, performance data, and product metrics to improve engagement and retention.
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Ensure designs are scalable, production-ready, and aligned with the game’s creative and commercial goals.
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Stay informed about market trends, successful casual games, emerging mechanics, and industry best practices.
Qualifications
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Proven professional experience as a Game Designer, Level Designer, or Game & Level Designer.
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Demonstrated experience working on successful casual or mobile games.
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At least one commercially launched title with measurable market success.
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A strong portfolio showcasing game systems, mechanics, level design, and shipped projects.
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Proven ability to design and balance a high volume of engaging levels without compromising quality.
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Strong understanding of difficulty progression, pacing, player psychology, retention, and engagement.
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Experience taking games or major features through concept development, prototyping, production, QA, launch, and post-launch optimization.
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Ability to invent original mechanics and apply design thinking across different genres.
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Experience using playtesting, player feedback, and data to make informed design decisions.
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Excellent communication, documentation, and cross-functional collaboration skills.
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A proactive, organized, and results-oriented approach.
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Ability to work independently and perform effectively in a fast-paced remote environment.
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A genuine passion for games and creating outstanding player experiences.
Requirements
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A meaningful increase in the speed and volume of level production.
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Consistently engaging, polished, and well-balanced levels.
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Strong ownership of design tasks from concept through implementation.
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Effective collaboration with production, art, development, product, analytics, and QA teams.
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Measurable improvements in player engagement, progression, and overall gameplay quality.