Role Description
Create high-quality first-person and third-person weapon and tactical animations, including:
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Reloads
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Slides
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Vaults
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Weapon inspections
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Other combat-related actions
Ensure realistic feel and smooth gameplay pacing.
Establish quality standards and production guidelines for realistic animation:
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Define asset output specifications
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Coordinate outsourced animation production to maintain consistent styles across multiple characters and weapon types
Collaborate closely with engineers and Technical Animators to:
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Optimize hit reactions
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Enhance camera shake
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Improve physics-driven accessories
Participate in the design of innovative interaction animations, such as:
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Dynamic weapon inspections with different attachments
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Posture variations under different load conditions
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Terrain-adaptive traversal animations
These efforts aim to enrich battlefield experiences.
Qualifications
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5+ years of professional 3D animation experience
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At least 3 years on FPS or TPS projects
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Experience shipping realistic military shooters or survival shooters is preferred
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Proficiency with 3ds Max, Maya, MotionBuilder
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Deep knowledge of Unreal Engine 5 animation systems or comparable engines
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Strong understanding of body mechanics, firearm operation, and tactical movements
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Ability to differentiate weapon handling styles through subtle timing and motion details
-
Motion capture experience is a plus
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Familiarity with first-person weapon sway systems
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Experience with procedural animation or implementing facial capture workflows is preferred
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Being a dedicated player of realistic shooters such as Arena Breakout: Infinite, Escape from Tarkov, or similar titles is a plus
-
Strong attention to realistic gameplay feel and animation details
-
Ability to balance visual quality and runtime performance
-
Comfortable with iterative development and repeated polish
-
Excellent cross-functional communication skills and a collaborative mindset
Requirements
-
5+ years of professional 3D animation experience
-
At least 3 years on FPS or TPS projects
-
Experience shipping realistic military shooters or survival shooters is preferred
-
Proficiency with 3ds Max, Maya, MotionBuilder
-
Deep knowledge of Unreal Engine 5 animation systems or comparable engines
-
Strong understanding of body mechanics, firearm operation, and tactical movements
-
Ability to differentiate weapon handling styles through subtle timing and motion details
-
Motion capture experience is a plus
-
Familiarity with first-person weapon sway systems
-
Experience with procedural animation or implementing facial capture workflows is preferred
-
Being a dedicated player of realistic shooters such as Arena Breakout: Infinite, Escape from Tarkov, or similar titles is a plus
-
Strong attention to realistic gameplay feel and animation details
-
Ability to balance visual quality and runtime performance
-
Comfortable with iterative development and repeated polish
-
Excellent cross-functional communication skills and a collaborative mindset