Role Description
The AR/VR Development Designer is a hands-on creative promoting how storytelling shows up in real time. This role is about designing immersive environments that add value across CBS News & Stations and Sales. You’re not just building scenes; you’re shaping how stories are experienced.
This role lives at the intersection of design, motion, and real-time tech — taking ideas and turning them into something visually sharp, intentional, and built for air. You’ll partner with creative and technical teams to build scalable AR/VR tools and infrastructure that enable consistent, reliable storytelling across stations.
The AR/VR Development Designer conceptually designs and manually builds AR/VR environments using Unreal Engine, Cinema 4D, and Adobe tools that scale across our group of stations. You’ll work closely with creative leadership, producers, and the AR/VR team to bring ideas to life in a way that feels modern, clear, and grounded in storytelling.
Key Responsibilities
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Design and execute AR/VR environments in Unreal Engine and Cinema 4D
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Take a concept and produce it — lighting, materials, motion, camera
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Create scenes that feel intentional, not overdesigned, or cluttered
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Optimize everything for real-time performance and broadcast reliability
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Know when to push—and when to simplify
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Work directly with producers to translate editorial ideas into visual space
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Design with clarity first — what’s the story, what matters, what doesn’t
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Avoid “3D clip art” — everything on screen should have a reason to exist
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Help evolve how we use AR/VR so it enhances coverage
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Work closely with the AR/VR Project Manager and creative leads to move fast and stay aligned
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Be clear about what’s possible, what’s not, and what’s worth doing
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Take feedback, iterate quickly, and keep things moving
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Support both News and Sales without losing design integrity
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Bring a contemporary design sensibility — clean, intentional, current
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Explore new techniques, workflows, and visual approaches
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Help define what AR/VR should look like across CBS Stations — not just execute it
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Contribute to reusable assets and systems that scale across markets
Qualifications
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Strong design background — motion, 3D, broadcast, experiential, or similar
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Solid Unreal Engine experience (real-time scene building is core to this role)
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Proficiency in Cinema 4D and Adobe Creative Suite (After Effects, Photoshop, Illustrator)
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Good instincts for lighting, composition, typography, and motion
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Understanding of real-time constraints — performance matters
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Ability to work fast, stay organized, and handle multiple projects at once
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Comfortable working with both creatives and non-creatives
What Sets You Apart
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You know when less is more (and when it’s not!)
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You’re curious about the tech, but not distracted by it
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You care about the story as much as the visuals
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You want to make the experience in AR/VR better—not just maintain it
Benefits
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Attractive compensation and comprehensive benefits packages
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Generous paid time off
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An exciting and fulfilling opportunity to be part of one of Paramount’s most dynamic teams
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Opportunities for both on-site and virtual engagement events
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Unique opportunities to make meaningful connections and build a vibrant community, both inside and outside the workplace