Role Description
Mob Entertainment is looking for a talented Lead 2D Artist who has a passion for environment design, character design, and asset design, as well as mentoring and guiding other artists to be motivated, productive, and successful in their career with Mob Entertainment. Youβll be working on the Poppy Playtime IP as well as other projects.
We're looking for personalities who will fit our culture of innovative creativity and collaborative problem solving. If this interests you, we encourage you to send us your portfolio and show us what youβd bring to our flock.
Weβre very interested to see initial ideas and sketches along with your final rendering quality. Broader concepting/illustration work to designs is a must for this role, so please include your most creative pieces in your portfolio to show us what you can do!
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We work at all stages of visual development, from early concept through production and marketing.
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Hire, lead, and mentor a group of 2D artists to further their skills and cohesion as a team.
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Assist the art director in establishing and enhancing visual styles and style guidelines for new and existing projects.
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Quality at all stages of the process β Creation of artwork that is well presented and defined from sketch through to final polish.
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Design thinking β Solving creative problems through innovative design, balancing form and function.
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3+ years of experience leading a team of 2D artists.
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5+ years of experience in 2D art for video games.
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Art fundamentals β A strong grasp of color, light, composition, anatomy, perspective, and depth.
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Participates in the overall planning and scope of the Concept needs for projects.
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Variety and iteration β The ability to provide multiple creative options, then iterate upon them as projects progress.
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Technical skill β Fluency in Photoshop and an understanding of complementary software and tools. 3D is a huge plus.
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Adaptability β Switching quickly and fluidly to new requirements and processes when required.
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Working to a brief β Understanding creative briefs, then considering elements such as context, timescales, and creative constraints when solving tasks.
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Collaboration β Receptive to taking feedback and working together with teammates.
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Software: Perforce, Adobe Suite, Unreal Engine, Atlassian Suite.
Qualifications
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3+ years of experience leading a team of 2D artists.
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5+ years of experience in 2D art for video games.
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Strong grasp of art fundamentals: color, light, composition, anatomy, perspective, and depth.
Requirements
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Fluency in Photoshop and understanding of complementary software and tools.
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Experience with 3D is a huge plus.
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Ability to switch quickly and fluidly to new requirements and processes.
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Understanding of creative briefs and ability to consider context, timescales, and creative constraints.
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Receptive to feedback and collaboration with teammates.
Benefits
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Profit sharing.
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Medical, dental, and vision insurance.
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401(k) matching.
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FSA/HSA.
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Paid time off.
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Sick time.
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Holidays.
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Parental leave.