Blender Pipeline Technical Specialist @Glitch Productions
All Others
Salary unspecified
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type full-time
Posted Today

[Hiring] Blender Pipeline Technical Specialist @Glitch Productions

Today - Glitch Productions is hiring a remote Blender Pipeline Technical Specialist. πŸ’Έ Salary: unspecified πŸ“Location: USA

Role Description

This is a hands-on build. Our 3D division is exploring Blender as part of a focused, fixed-term project to evaluate how it could fit into our production workflows. This is a defined test-and-validation engagement with a clear start and end. Working alongside our project lead, you will do the bulk of the practical work of standing up a Blender production pipeline: building it out, running the tests, and documenting how it all fits together. There is no legacy Blender pipeline here. You are helping build it from scratch.

This is a contract role for the duration of the project. It is scoped to the evaluation phase and is not a permanent staff position. What it offers is deep, hands-on involvement in a build-from-scratch pipeline on work that matters to the whole studio.

Your job is to do the majority of the hands-on delivery within that direction: the setup, the testing, and the documentation that the project runs on. You will bring the deep Blender expertise the in-house team does not have, and turn the plan into a working, tested, well-documented pipeline.

What you will do

  • Build the pipeline: Stand up the Blender production pipeline and its interfacing tools with the project lead, so a shot moves cleanly from Maya animation export through to final render.
  • Run the testing: Set up test scenes, materials, and characters, and run the tests that validate each workflow against its acceptance criteria, feeding results back to the project lead and department leads.
  • Own the documentation: Write up the pipeline, the tooling, and the workflows so the department leads can author their onboarding guides and the studio can pick the work up after the contract ends.

Day to day you will

  • Build the Blender test pipeline and its interfacing tools with the project lead, primarily through Blender's Python API.
  • Design and test production data handoffs between Maya and Blender.
  • Set up test scenes, material set-ups, and character configurations, and run the workflow tests.
  • Work with 3D artists, leads, and production planning to translate pain points into tooling.
  • Contribute to the Blender MCP server or Skill that supports end-user and technical workflows.
  • Document the pipeline and support department leads as they author their onboarding guides.
  • Help triage the pain-point register, classifying issues as fixable in Blender, fixable in pipeline, or accepted.
  • Pick up pipeline work when the in-house team is pulled onto urgent studio tasks.

Qualifications

  • Proven experience building production pipelines from the ground up, not only operating or extending existing ones.
  • Hands-on experience migrating a studio or team pipeline between tools or DCCs, with an understanding of where migrations fail and how to de-risk them.
  • Senior-level technical direction experience in a VFX, animation, or games production pipeline.
  • Deep, current Blender experience, including its tooling, data model, and day-to-day production use.
  • Strong Python development skills, with a track record of building production tools and extending Blender through its Python API.
  • Practical experience with Open Universal Scene Description (USD) and Alembic interchange, including round-tripping data between DCCs.
  • Familiarity with Cycles and EEVEE render setup and configuration.
  • Proven ability to work with artists and production staff to translate needs into working tools.
  • Strong documentation skills, comfortable writing up pipelines and workflows for others to follow.

Desirable

  • Experience interfacing Blender with Maya and Houdini in a production setting.
  • Prior experience specifically migrating off a game engine (Unreal or Unity) to a DCC-based pipeline.
  • Exposure to OCIO and ACES colour management across a pipeline.
  • Familiarity with production tracking integration, ideally Autodesk Flow.

Benefits

  • Competitive salary and package commensurate with experience.
  • Fully remote work.
  • Regular work functions and free entry to conventions and events.
  • A diverse team that values independent input and career development.
  • Access to an Employee Assistance Program (EAP), confidential mental health and well-being support, for you and your family.
Before You Apply
️
πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Blender Pipeline Technical Specialist @Glitch Productions
All Others
Salary unspecified
Remote Location
πŸ‡ΊπŸ‡Έ USA Only
Employment Type full-time
Posted Today
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πŸ‡ΊπŸ‡Έ Be aware of the location restriction for this remote position: USA Only
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
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Sent Follow-Up βœ“
Interview Scheduled βœ“
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