Unreal Engineer @HTX Labs
Software Development
Salary usd 95,000 - 10..
Remote Location
🇺🇸 USA Only
Employment Type full-time
Posted 3d ago

[Hiring] Unreal Engineer @HTX Labs

3d ago - HTX Labs is hiring a remote Unreal Engineer. 💸 Salary: usd 95,000 - 100,000 per year 📍Location: USA

Role Description

We’re looking for an Unreal Engineer to join our Product team. As an Unreal Engineer at HTX Labs, you’ll develop core systems and tools for the immersive, interactive experiences within the EMPACT® platform — combining technical engineering with creative problem-solving to bring real-world training scenarios to life. You’ll design and implement systems, tools, and interactions that support realistic procedures, AI-assisted workflows, and dynamic multi-platform delivery (VR, desktop, tablet).

This role requires both technical depth and creative collaboration — working closely with Technical Artists, Designers, and Gameplay Engineers to ensure that teams have the tools they need, build a rich SDK that extends our capabilities, and interacts with our backend to submit analytics and performance data for students and instructors.

Qualifications

  • You’re a technically skilled Unreal developer who thrives in real-time, interactive environments.
  • You balance creative innovation with engineering discipline and code clarity.
  • You love solving complex problems — especially ones that help people learn or perform better.
  • You understand how to collaborate across teams — art, design, engineering, and instructional systems — to deliver cohesive experiences.
  • You enjoy building tools and systems that are utilized by others to achieve their goals.
  • You take pride in clean, modular, reusable code that makes systems scalable and maintainable.

Responsibilities

  • Development & Implementation
    • Design, build, and maintain interactive systems, tools, and experiences within Unreal Engine (Blueprints and/or C++).
    • Integrate web services and API endpoints to persist data and push analytics of user's performances.
    • Implement systems and APIs that work across different platforms and use cases.
    • Build flexible, data-driven solutions that enable other teams to build systems off of.
    • Work with DevOps to implement pipelines that build and deliver the client reliably.
    • Understand existing implementations and guide change to maximize backwards compatibility.
  • Collaboration & Documentation
    • Work closely with IS, Design, and CX teams to deliver client improvements and capabilities.
    • Document systems, features, and workflows clearly for reusability and scalability.
    • Participate in peer reviews, system architecture, and daily syncs.
    • Communicate progress, blockers, and risks proactively to producers and team members.
  • Innovation & R&D
    • Explore new Unreal capabilities (e.g., AI integration, procedural systems, etc.).
    • Prototype new interactions, SDKs/APIs, and/or AI-assisted training tools.
    • Support HTX’s AI Enablement and Rapid Prototyping initiatives by contributing technical expertise.

Skills

  • Strong proficiency in Unreal Engine 5 (Blueprints and C++).
  • Understanding of game engine architecture, asset integration, and optimization techniques.
  • Familiarity with source control systems (Perforce, Git).
  • Strong debugging and performance profiling skills.
  • Experience building user interactions, gameplay systems, or simulation logic.
  • Excellent problem-solving and collaboration skills.

Preferred Skills

  • Experience developing for VR/XR devices (Quest, Vive, etc.).
  • Knowledge of AI/ML integrations or LLM-driven systems within Unreal.
  • Familiarity with DoD, aerospace, or industrial simulation content.
  • Experience with multiplayer systems, replication, or data synchronization.
  • Familiarity with cloud integrations, APIs, or data services.
  • Understanding of secure software practices under NIST/CMMC standards.
  • Basic understanding of Python or scripting for tool automation.

Requirements

  • 3–6 years of experience developing in Unreal Engine (Blueprint and C++).
  • Bachelor’s degree in Computer Science, Game Development, or related technical field (or equivalent experience).
  • Demonstrated experience delivering real-time, interactive applications.
  • Must be authorized to work in the U.S.
  • Ability to obtain a DoD security clearance if required.

Work Location

Remote

Reporting Structure

Reports directly to the Lead Unreal Engineer or Director of Technology

Company Description

We’re constantly working towards making HTX Labs the best place to work, for everyone. We believe deeply that bringing together diversity of thoughts, perspectives and expression is key for building the best product for our equally diverse community. We celebrate uniqueness and whatever makes you, you and encourage everyone who wants to help us transform the way the world learns, to join us on our journey. We value all types of experiences. If you don’t think you quite meet every qualification, we’d still love to hear from you. We are interested in qualified candidates who are eligible to work in the United States. We are not able to sponsor work visas at this time.

Contact: [email protected]

Before You Apply
🇺🇸 Be aware of the location restriction for this remote position: USA Only
Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Unreal Engineer @HTX Labs
Software Development
Salary usd 95,000 - 10..
Remote Location
🇺🇸 USA Only
Employment Type full-time
Posted 3d ago
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🇺🇸 Be aware of the location restriction for this remote position: USA Only
Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
Did not apply
Applied
Sent Follow-Up
Interview Scheduled
Interview Completed
Offer Accepted
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Application Denied
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