Head of QA @Pingle Studio
Quality Assurance
Salary unspecified
Remote Location
Employment Type full-time
Posted YDay

[Hiring] Head of QA @Pingle Studio

YDay - Pingle Studio is hiring a remote Head of QA. πŸ’Έ Salary: unspecified πŸ“Location: Worldwide

Role Description

Pingle Studio is a global game development partner: we port games to all major platforms, build full games and co-develop them with publishers, and test them β€” helping studios ship great games without crunch. Our QA department of 40+ engineers tests games on consoles, PC, mobile and VR. We are looking for a Head of QA who will lead it and build its next stage.

In your first year you will:

  • Make the QA verdict a real gate for every milestone and make first-submission certification the norm on all platforms.
  • Launch test automation and AI-assisted testing where they pay off, starting with our largest projects.
  • Build a leadership layer of QA Tech Leads and Project Leads, so the department runs on clear roles rather than on heroics.
  • Restart people growth: regular reviews, updated grades and career tracks, mentoring and a trainee program.
  • Turn QA into a service we sell on its own, not only an add-on to our ports.

Qualifications

  • 5+ years in game QA, including 3+ years leading a QA department or a multi-project QA team of 25+ people through leads.
  • A track record of building or transforming a QA function: structure and roles, standards, a career system, metrics β€” not only running it.
  • Shipped titles on PlayStation, Xbox and Nintendo Switch; deep knowledge of TRC, XR and Lotcheck and of the certification and submission process.
  • Experience in an outsourcing or service company: dedicated QA teams for external clients, direct communication with publishers and developers.
  • Scope-based QA estimation (test cycles Γ— platforms + certification), and checking estimates against actuals.
  • Strong people management: hiring, performance reviews, grades, salary and promotion decisions, growing team leads.
  • Capacity planning across 10+ concurrent projects, with a clear view of utilization and the cost of overhead.
  • Practical experience introducing test automation or AI-assisted testing in game QA, and a clear view of how AI changes QA services.
  • Upper-Intermediate English or higher.
  • Ownership, clear communication and the ability to defend quality under deadline pressure.

Requirements

  • Define and run the development plan of the QA department for the next 6–12 months together with the Head of Delivery & PMO and the CEO.
  • Build the leadership structure: QA Tech Leads by direction, QA Project Leads and release management; describe the roles, include them in estimates and contracts, and delegate day-to-day operations.
  • Make quality a gate: acceptance criteria from the first milestone, a QA verdict for every milestone delivery, pre-submission readiness checks for every certification, a side-by-side quality comparison with the original for every port.
  • Plan QA as a continuous flow through the project (daily builds, smoke, regression) rather than a last-minute burst before delivery, and make sure project plans leave time for it.
  • Own capacity and hiring with PMO: a 3-month demand forecast, reserve rules, fast answers to project requests, pools of contractors and trainees.
  • Grow the team: monthly performance reviews, grades and career tracks (functional, compliance, performance, automation, leadership), development plans, mentoring, a trainee program.
  • Drive automation and AI in QA with the Tech Leads: pick the most expensive repetitive work, run pilots, measure the hours saved and make sure the tools are actually used.
  • Own QA estimation: a scope-based model, a review of every QA estimate in presales, a regular check of estimates against actuals.
  • Grow QA as a business line with sales: a service catalogue, sales materials and case studies, a trial playbook, an analysis of lost deals.
  • Keep standards, data and the knowledge base alive with clear owners; publish a monthly department dashboard (utilization, overhead, certification results, quality, people).
  • Own common QA services and the budget: device and devkit fleet, platform accounts, tools and licences, overtime.
  • Resolve project issues and escalations with PMs, clients and other department heads.

Benefits

  • A mandate to build: you shape the QA structure, processes and service offering and report directly to the Head of Delivery & PMO.
  • A department of 40+ QA engineers, a large fleet of test and dev kits, and AAA and AA projects for leading publishers.
  • A base to build on: department standards and a knowledge base, internal QA tools and a development backlog prepared by the senior team.
  • Fast hiring and a transparent process.
  • 20 paid vacation days and 10 paid sick days.
  • Regular salary reviews.
  • Personal Development Plan (PDP).
  • Accountant support.
  • Office or remote work.
  • Corporate English lessons.
  • 50% compensation for courses, video courses.
  • Career path and mentorship.
  • Referral program with bonuses.
  • A community of gamers.
Before You Apply
️
worldwide Be aware of the location restriction for this remote position: Worldwide
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Head of QA @Pingle Studio
Quality Assurance
Salary unspecified
Remote Location
Employment Type full-time
Posted YDay
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