[Hiring] Technical Artist @Hire Overseas
Technical Artist @Hire Overseas
All Others
Salary unspecified
Remote Location
Employment Type full-time
Posted 2mths ago

[Hiring] Technical Artist @Hire Overseas

2mths ago - Hire Overseas is hiring a remote Technical Artist. πŸ’Έ Salary: unspecified πŸ“Location: Worldwide

Role Description

We're looking for a Technical Artist with strong Unity experience to own how the game feels in motion inside the engine. This role sits at the intersection of art, motion, and engineering, focused on building reusable systems that make core gameplay moments feel premium and responsive.

You are not creating offline animations or mockups. You are implementing real-time motion systems inside Unity that run smoothly on mobile devices while driving retention and in-app purchase moments.

If you enjoy building scalable pipelines, solving performance challenges, and turning creative intent into efficient runtime systems, this role is a strong fit.

Qualifications

  • 5+ years of experience in games with Unity as a primary engine
  • Strong experience implementing animation-heavy features across UI and hybrid 2D or 3D scenes
  • Solid understanding of mobile performance constraints and how to work within them
  • Proficiency with core Unity animation and VFX systems
  • Strong C# skills for both runtime and editor tooling
  • Experience building reusable, scalable systems rather than one-off solutions
  • Comfort working in a fast-paced startup environment with shifting priorities

Requirements

  • Implement animation-heavy game moments in Unity including pack openings, card upgrades, reward reveals, rarity moments, celebrations, and UI transitions
  • Build and maintain reusable prefabs, timelines, state machines, and animation systems
  • Ensure motion content is modular and configurable for LiveOps updates
  • Profile and optimize animated moments using Unity's built-in tooling
  • Make smart tradeoffs to maintain stable performance on mobile devices
  • Manage asset loading strategies to support a smooth player experience
  • Establish authoring conventions and implementation standards for the team
  • Build reusable animation and VFX modules with data-driven tuning hooks
  • Enable designers to adjust intensity, duration, and parameters without code changes
  • Standardize asset import settings, compression, and shader variants
  • Translate motion and art intent into performant runtime systems
  • Communicate engine constraints back to creative teams in actionable ways
  • Reduce back-and-forth by creating clean handoff processes and documentation
  • Write production-quality C# for tooling and runtime systems
  • Build editor utilities, validation scripts, and automation helpers
  • Use AI tools to accelerate prototyping, documentation, setup, and iteration
  • Improve team efficiency through small, practical internal tools

Benefits

  • You will be paid in USD (bi-monthly: every 15th and 30th)
  • Paid Time Off in accordance with company policy
  • Observance of Holidays per company guidelines
  • 100% remote setup with collaboration across European and US time zones
  • High ownership in a venture-backed mobile game with global reach
  • Direct collaboration with product, art, motion, and engineering
  • Opportunity to define systems that improve team velocity long term

Nice to Have

  • Experience supporting LiveOps pipelines and scalable content systems
  • Familiarity with UGUI or UIToolkit and their performance implications
  • Shader optimization experience
  • Experience translating After Effects or motion design concepts into real-time Unity implementations

How to Apply

Please include:

  • Your updated resume
  • A portfolio link or examples of shipped Unity work demonstrating real-time animation systems
  • A short Loom video (1 to 2 minutes) explaining a performance or pipeline problem you solved in Unity

Only candidates who submit both a portfolio and Loom video will be moved to the next step of the hiring process.

Application Process Overview

Our comprehensive selection process ensures we find the right fit for both you and our clients:

  • Initial Application - Submit your application and complete our prequalifying questions
  • Video Introduction - Record a video introduction to showcase your communication skills and work experience
  • Role-Specific Assessment - Complete a homework assignment tailored to the position (if applicable)
  • Recruitment Interview - Initial screening with our talent team
  • Executive Interview - Meet with senior leadership to discuss role alignment
  • Client Interview - Final interview with the client team you'd be supporting
  • Background & Reference Check - Professional reference verification
  • Job Offer - Successful candidates receive a formal offer to join the team

Each stage is designed to evaluate your fit for the role while giving you insights into our company culture and expectations. We'll keep you informed throughout the process and provide feedback at each step.

Before You Apply
️
worldwide Be aware of the location restriction for this remote position: Worldwide
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Technical Artist @Hire Overseas
All Others
Salary unspecified
Remote Location
Employment Type full-time
Posted 2mths ago
Apply for this position
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worldwide Be aware of the location restriction for this remote position: Worldwide
β€Ό Beware of scams! When applying for jobs, you should NEVER have to pay anything. Learn more.
Apply for this position
Did not apply βœ“
Applied βœ“
Sent Follow-Up βœ“
Interview Scheduled βœ“
Interview Completed βœ“
Offer Accepted βœ“
Offer Declined βœ“
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